corrad-bp/doc/process-builder/TECHNICAL_GUIDE.md
Md Afiq Iskandar dfaa2f1309 Update README and Documentation for Corrad ProcessMaker
- Revised the README to provide a comprehensive overview of the Corrad ProcessMaker platform, including its purpose, key components, and technology stack.
- Added detailed sections on the Process Builder and Form Builder, outlining their functionalities and features.
- Introduced a new documentation structure with dedicated files for user guides, technical appendices, and development guidelines.
- Created documentation for the Process Builder and Form Builder, including user instructions, component descriptions, and integration details.
- Enhanced the overall organization and clarity of the documentation to assist developers and users in navigating the platform effectively.
2025-05-19 10:00:27 +08:00

16 KiB

Process Builder Technical Appendix

This document provides technical implementation details for developers working with the Process Builder system.

For user documentation and usage guidelines, please refer to Process Builder Documentation

Architecture Overview

Technology Stack

  • Frontend Framework: Nuxt 3 / Vue 3
  • State Management: Pinia
  • Flow Visualization: Vue Flow
  • UI Framework: Tailwind CSS
  • Icons: Material Design Icons
  • Validation: Zod

Key Dependencies

{
  "@vue-flow/core": "^1.42.5",
  "@vue-flow/background": "^1.3.2",
  "@vue-flow/controls": "^1.1.2",
  "@vue-flow/minimap": "^1.5.3",
  "@pinia/nuxt": "^0.4.11",
  "uuid": "^10.0.0",
  "zod": "^3.22.2"
}

Project Structure

pages/
├── process-builder/
│   ├── index.vue           # Main builder interface
│   └── manage.vue          # Process management
components/
├── process-flow/
│   ├── ProcessFlowCanvas.vue     # Flow canvas
│   ├── ProcessFlowNodes.js       # Custom node types
│   ├── FormSelector.vue          # Form selection component
│   └── GatewayConditionManager.vue # Gateway conditions UI
stores/
└── processBuilder.js       # State management
composables/
└── useProcessValidation.js # Process validation
types/
└── process-builder.d.ts    # TypeScript definitions

Component Architecture

Core Components

  1. ProcessFlowCanvas.vue
<script setup>
import { ref, onMounted } from 'vue';
import { VueFlow, useVueFlow, Panel } from '@vue-flow/core';
import { Background } from '@vue-flow/background';
import { Controls } from '@vue-flow/controls';
import { MiniMap } from '@vue-flow/minimap';
import { nodeTypes } from './ProcessFlowNodes';

// Initialize Vue Flow with options
const {
  nodes,
  edges,
  addNodes,
  addEdges,
  removeNodes,
  removeEdges,
  onNodesChange,
  onEdgesChange,
  onConnect,
  fitView,
  project
} = useVueFlow({
  defaultEdgeOptions: {
    animated: true,
    type: 'smoothstep'
  },
  deleteKeyCode: 'Delete',
  selectionKeyCode: 'Shift',
  multiSelectionKeyCode: 'Control',
  connectionMode: 'loose'
});

// Flow configuration
const flowOptions = {
  defaultZoom: 1,
  minZoom: 0.2,
  maxZoom: 4,
  fitViewOnInit: true,
  snapToGrid: true,
  snapGrid: [15, 15],
  connectionMode: 'loose',
  elementsSelectable: true,
  nodesDraggable: true,
  nodesConnectable: true
};

// Event handlers for node/edge changes
onNodesChange((changes) => {
  emit('nodesChange', changes, nodes.value);
});

onEdgesChange((changes) => {
  emit('edgesChange', changes, edges.value);
});

// Handle new connections
const handleConnect = (connection) => {
  if (!connection.source || !connection.target) return;
  
  const newEdge = {
    id: `${connection.source}-${connection.target}`,
    source: connection.source,
    target: connection.target,
    type: 'smoothstep',
    animated: true
  };

  addEdges([newEdge]);
};

// Handle node deletion
const onNodeDelete = (event) => {
  if (event && event.node) {
    removeNodes([event.node]);
    emit('nodesChange', nodes.value);
  }
};

// Handle edge deletion
const onEdgeDelete = (event) => {
  if (event && event.edge) {
    removeEdges([event.edge]);
    emit('edgesChange', edges.value);
  }
};

// Handle delete key press
const onDeleteKeyPress = () => {
  const { getSelectedNodes, getSelectedEdges } = flowInstance.value;
  const selectedNodes = getSelectedNodes();
  const selectedEdges = getSelectedEdges();
  
  if (selectedNodes.length > 0) {
    removeNodes(selectedNodes);
    emit('nodesChange', nodes.value);
  }
  
  if (selectedEdges.length > 0) {
    removeEdges(selectedEdges);
    emit('edgesChange', edges.value);
  }
};
</script>
  1. ProcessFlowNodes.js
import { h, markRaw } from 'vue';
import { Handle, Position } from '@vue-flow/core';

// Custom node renderer with handles
const CustomNode = markRaw({
  template: `
    <div :class="['custom-node', 'node-' + type]">
      <Handle
        v-if="type !== 'start'"
        type="target"
        position="top"
      />
      
      <div class="custom-node-header">
        <div class="custom-node-icon">
          <slot name="icon"></slot>
        </div>
        <div class="custom-node-title">{{ label }}</div>
      </div>
      
      <div class="custom-node-content">
        <slot></slot>
      </div>

      <Handle
        v-if="type !== 'end'"
        type="source"
        position="bottom"
      />
    </div>
  `,
  props: ['id', 'type', 'label', 'data'],
  components: { Handle }
});

// Node type definitions
export const nodeTypes = markRaw({
  task: TaskNode,
  start: StartNode,
  end: EndNode,
  gateway: GatewayNode,
  form: FormNode,
  script: ScriptNode
});
  1. FormSelector.vue
<script setup>
import { ref, onMounted } from 'vue';

const props = defineProps({
  modelValue: {
    type: String,
    default: null
  }
});

const emit = defineEmits(['update:modelValue', 'select']);

const forms = ref([]);
const loading = ref(false);
const error = ref(null);

// Load available forms from the API
const loadForms = async () => {
  loading.value = true;
  error.value = null;
  
  try {
    const response = await fetch('/api/forms');
    if (!response.ok) throw new Error('Failed to load forms');
    
    const data = await response.json();
    forms.value = data.forms || [];
  } catch (err) {
    error.value = err.message;
    console.error('Error loading forms:', err);
  } finally {
    loading.value = false;
  }
};

// Select a form
const selectForm = (form) => {
  emit('update:modelValue', form.formID);
  emit('select', form);
};

// Clear form selection
const clearSelection = () => {
  emit('update:modelValue', null);
  emit('select', null);
};

// Load forms on component mount
onMounted(() => {
  loadForms();
});
</script>

State Management

Process Builder Store

export const useProcessBuilderStore = defineStore('processBuilder', {
  state: () => ({
    processes: [],
    currentProcess: null,
    selectedNodeId: null,
    selectedEdgeId: null,
    history: [],
    historyIndex: -1,
    unsavedChanges: false
  }),
  
  getters: {
    selectedNode: (state) => {
      if (!state.currentProcess || !state.selectedNodeId) return null;
      return state.currentProcess.nodes.find(node => node.id === state.selectedNodeId);
    },
    
    selectedEdge: (state) => {
      if (!state.currentProcess || !state.selectedEdgeId) return null;
      return state.currentProcess.edges.find(edge => edge.id === state.selectedEdgeId);
    },
    
    hasUnsavedChanges: (state) => {
      return state.unsavedChanges;
    }
  },
  
  actions: {
    createProcess(name, description) {
      const process = {
        id: uuidv4(),
        name,
        description,
        nodes: [],
        edges: [],
        createdAt: new Date().toISOString()
      };
      this.processes.push(process);
      this.currentProcess = JSON.parse(JSON.stringify(process)); // Deep clone
      this.clearHistory();
      this.unsavedChanges = false;
    },
    
    addNode(node) {
      if (!this.currentProcess) return;

      const newNode = {
        id: node.id || uuidv4(),
        type: node.type,
        label: node.label || 'New Node',
        position: node.position || { x: 0, y: 0 },
        data: node.data || {}
      };

      this.currentProcess.nodes.push(newNode);
      this.selectedNodeId = newNode.id;
      this.saveToHistory('Add node');
      this.unsavedChanges = true;

      return newNode;
    },
    
    updateNode(nodeId, updates) {
      if (!this.currentProcess) return;

      const node = this.currentProcess.nodes.find(n => n.id === nodeId);
      if (node) {
        Object.assign(node, updates);
        this.saveToHistory('Update node');
        this.unsavedChanges = true;
      }
    },
    
    deleteNode(nodeId) {
      if (!this.currentProcess) return;

      const index = this.currentProcess.nodes.findIndex(n => n.id === nodeId);
      if (index !== -1) {
        // Remove the node
        this.currentProcess.nodes.splice(index, 1);
        
        // Remove any edges connected to this node
        const edgesToRemove = this.currentProcess.edges.filter(
          edge => edge.source === nodeId || edge.target === nodeId
        );
        
        edgesToRemove.forEach(edge => {
          const edgeIndex = this.currentProcess.edges.findIndex(e => e.id === edge.id);
          if (edgeIndex !== -1) {
            this.currentProcess.edges.splice(edgeIndex, 1);
          }
        });

        // Clear selection if the deleted node was selected
        if (this.selectedNodeId === nodeId) {
          this.selectedNodeId = null;
        }

        this.saveToHistory('Delete node');
        this.unsavedChanges = true;
        
        return true;
      }
      
      return false;
    }
  }
});

Node Types and Styles

Node Configuration

interface NodeConfig {
  type: 'start' | 'end' | 'task' | 'form' | 'script' | 'gateway';
  label: string;
  icon: string;
  iconColor: string;
  data: {
    description?: string;
    assignee?: string;
    formId?: string;
    formName?: string;
    language?: string;
    conditions?: Condition[];
    defaultPath?: string;
  };
}

const nodeConfigs: Record<string, NodeConfig> = {
  start: {
    type: 'start',
    label: 'Start',
    icon: 'play_circle_filled',
    iconColor: 'text-green-500',
    data: { description: 'Process starts here' }
  },
  task: {
    type: 'task',
    label: 'Task',
    icon: 'assignment',
    iconColor: 'text-blue-500',
    data: { description: 'Task node', assignee: '' }
  },
  form: {
    type: 'form',
    label: 'Form Task',
    icon: 'description',
    iconColor: 'text-purple-500',
    data: { 
      description: 'Form submission task',
      formId: null,
      formName: null,
      formUuid: null
    }
  },
  // Additional node configurations...
};

Connection Handling

Connection Logic

// Connection validation
function validateConnection(connection: Connection): boolean {
  if (!connection.source || !connection.target) return false;
  if (connection.source === connection.target) return false;
  
  const sourceNode = nodes.value.find(n => n.id === connection.source);
  const targetNode = nodes.value.find(n => n.id === connection.target);
  
  if (!sourceNode || !targetNode) return false;
  
  // Prevent connecting to start node's input or from end node's output
  if (targetNode.type === 'start') return false;
  if (sourceNode.type === 'end') return false;
  
  return true;
}

// Create new connection
function createConnection(connection: Connection): Edge {
  return {
    id: `${connection.source}-${connection.target}`,
    source: connection.source,
    target: connection.target,
    type: 'smoothstep',
    animated: true,
    style: { stroke: '#555' }
  };
}

Form Integration

Form Task Implementation

// Form task node implementation
const FormNode = markRaw({
  props: ['id', 'type', 'label', 'selected', 'data'],
  render() {
    // Check if we have a form selected
    const hasForm = this.data?.formId && this.data?.formName;
    
    // Create badge content based on form selection status
    const badgeContent = hasForm ? 
      h('span', { class: 'node-badge bg-purple-100 text-purple-600 px-1 text-xs rounded' }, 'Form') : 
      null;
    
    return h(CustomNode, {
      id: this.id,
      type: 'form',
      label: this.label || 'Form Task',
      selected: this.selected,
      data: this.data,
      onClick: () => this.$emit('node-click', this.id)
    }, {
      icon: () => h('i', { class: 'material-icons text-purple-500' }, 'description'),
      badge: () => badgeContent,
      default: () => h('div', { class: 'node-details' }, [
        h('p', { class: 'node-description' }, this.data?.description || 'Form submission task'),
        h('div', { class: 'node-form-info' }, [
          h('span', { class: 'node-form-label' }, 'Form:'),
          h('span', { 
            class: hasForm ? 'node-form-value text-purple-600 font-medium' : 'node-form-value text-gray-400 italic' 
          }, hasForm ? this.data.formName : 'None selected')
        ])
      ])
    });
  }
});

Form Selection in Process Builder

<!-- Form selection in process properties panel -->
<div v-if="selectedNodeData.type === 'form'" class="space-y-3">
  <FormSelector
    v-model="selectedNodeData.data.formId" 
    @select="handleFormSelection"
  />
</div>

<script setup>
// Form selection handler
const handleFormSelection = (form) => {
  if (selectedNodeData.value && form) {
    selectedNodeData.value.data.formId = form.formID;
    selectedNodeData.value.data.formName = form.formName;
    selectedNodeData.value.data.formUuid = form.formUUID;
    updateNodeInStore();
  }
};

// Clear form selection
const clearFormSelection = () => {
  if (selectedNodeData.value) {
    selectedNodeData.value.data.formId = null;
    selectedNodeData.value.data.formName = '';
    selectedNodeData.value.data.formUuid = null;
    updateNodeInStore();
  }
};
</script>

Event Handling

Node Events

// Node selection
function onNodeClick({ node }): void {
  try {
    // Create a plain object copy of the node to avoid reactivity issues
    const nodeData = {
      id: node.id,
      type: node.type,
      data: node.data ? JSON.parse(JSON.stringify(node.data)) : {},
      position: node.dimensions ? { 
        x: node.dimensions.x || 0, 
        y: node.dimensions.y || 0 
      } : { x: 0, y: 0 }
    };

    selectedNode.value = nodeData;
    emit('nodeSelected', nodeData);
  } catch (error) {
    console.error('Error processing node data:', error);
  }
}

// Node deletion
function onNodeDelete(event): void {
  // Check if we have a node in the event
  if (event && event.node) {
    removeNodes([event.node]);
    emit('nodesChange', nodes.value);
  }
}

// Handle delete key press
function onDeleteKeyPress(): void {
  const { getSelectedNodes, getSelectedEdges } = flowInstance.value;
  const selectedNodes = getSelectedNodes();
  const selectedEdges = getSelectedEdges();
  
  if (selectedNodes.length > 0) {
    removeNodes(selectedNodes);
    emit('nodesChange', nodes.value);
  }
  
  if (selectedEdges.length > 0) {
    removeEdges(selectedEdges);
    emit('edgesChange', edges.value);
  }
}

Edge Events

// Edge selection
function onEdgeClick(event, edge): void {
  // Create a simplified copy of the edge data
  const edgeData = {
    id: edge.id,
    source: edge.source,
    target: edge.target,
    label: edge.label || '',
    sourceNode: nodes.value.find(node => node.id === edge.source),
    targetNode: nodes.value.find(node => node.id === edge.target)
  };
  
  emit('edgeSelected', edgeData);
}

// Edge deletion
function onEdgeDelete(event): void {
  if (event && event.edge) {
    removeEdges([event.edge]);
    emit('edgesChange', edges.value);
  }
}

Development Guidelines

Best Practices

  1. Use Vue Flow's built-in features instead of custom implementations
  2. Handle all node/edge updates through the store
  3. Maintain proper typings for all components
  4. Follow Vue 3 Composition API patterns
  5. Implement proper validation for all process changes

Performance Considerations

  1. Use markRaw for node components
  2. Minimize reactive wrapping of node data
  3. Use proper key bindings for lists
  4. Implement efficient node filtering
  5. Optimize canvas rendering

Error Handling

  1. Validate all connections before creation
  2. Handle edge cases in node operations
  3. Provide meaningful error messages
  4. Implement proper error boundaries
  5. Log errors appropriately

For user documentation and usage guidelines, please refer to Process Builder Documentation.

Last updated: June 10, 2024